Vertical Lane Game
An arcade racing game. Swipe between lanes to dodge and collect your way down a procedurally generated track that gets faster the longer you last.
A photoreal 3D capture of a carved stone alcove and its urn. Walk around it in the browser, or stand it on your floor in AR.
LIVE DEMOAn ornate urn in a carved stone alcove, captured as a Gaussian splat. Instead of a mesh and textures, the scene is hundreds of thousands of soft, coloured blobs that blend into something that looks real from almost any angle. Drag to walk around it, and scroll or pinch to get closer.
On a phone, tap View in AR and point at the floor. The urn appears a couple of metres in front of you. Then drag to move it, pinch to resize it and twist two fingers to turn it.
The splat is about 800,000 Gaussians packed into a 14 MB SOG file, drawn by the PlayCanvas engine. AR uses WebXR where the browser supports it (Android Chrome) and the 8th Wall engine’s world tracking on iPhone. If neither can run, it falls back to a camera view that follows the phone’s gyroscope.
An arcade racing game. Swipe between lanes to dodge and collect your way down a procedurally generated track that gets faster the longer you last.
Dangerously satisfying. Swipe through our glowing logo to scatter it into music, then play it a few notes and try to make contact.
The glow logo as spheres floating in your room. Knock them with your hands and hear each note come from its sphere. Built for Quest 3.